All players roll an Animal Card using the "Roll Animal Card" button, but don't disclose their Animal Card to the other players.
See all button types in Section 5 of the "How to Play WildeCardz: Animalz"
Player 1 calls out "High Card" or "Low Card", and then picks an Attribute (
Weight, Lifespan, Speed, Length, Height, Diet, Group Size, Adaptations, Birthrate, or Limbs). This determines which of the Low-or-High values in any Attribute may be used. For example, an Animal's
Weight attribute can range from 0.05 to 26,000 lbs, depending on the Animal Card. If Player 1 said "High Card", the Animal Card with the HIGHEST
Weight value in the players' hands would win the round. If Player 1 went "Low Card", the Animal Card with the LOWEST
Weight would win the round. This "HIGH" or "LOW" choice gives players the strategic option of choosing how to play each Animal Card to its strengths.
All the players respond one-by-one with the name of the card (eg. Cheetah, Rhinocerous, Shark, etc) and call out the value of that Attribute.
Here's an example of a round:
- Players (all): *roll cards at beginning of round*
- Player 1: says "High Card --- Lion --- Speed --- 50 miles per hour"
- Player 2: says "Bigfin Reef Squid --- 15 miles per hour"
- Player 3: says "Cheetah --- 70 miles per hour"
The winner of this round would be Player 3, since the HIGHEST
Speed value was "Cheetah --- 70 mph".
Only 1 Power Card is allowed per round. Power Cardz must be rolled before rolling an Animal Card. All players must calculate the change in their Attribute values caused by the Power Card. Players may help other players who need help with the math.
Players may use a calculator to assist them with any calculations!